Part 6. Double Immiscibility

With the help of a gnome spy named Alicia Lund, the party tries to decrypt the mysterious letter that began their adventure. But a magic trap upon the letter causes Alicia to become unable to speak intelligibly. The party must infiltrate a potion factory and recover an expensive antidote to cure her of the curse. Continue reading

Part 5. The Cannith Code

The heroes are invited to Wroat, the capital of Breland, where they receive honors and royal boons from King Boranel. During their visit, they receive a mysterious letter signed with the name of a gnome spy, asking for help to escape from a House Cannith facility and offering her services as a codebreaker in return. Continue reading

Part 4. Get the Message

With an encrypted letter in their possession, the adventurers attempt to find a codebreaker. They befriend a gnome of House Sivis and spend the afternoon carousing in Lower Dura while waiting for their appointment. Later, they meet the gnome at a speaking stone station where a dire situation has befallen their newfound friend. Continue reading