Part 6. Double Immiscibility

With the help of a gnome spy named Alicia Lund, the party tries to decrypt the mysterious letter that began their adventure. But a magic trap upon the letter causes Alicia to become unable to speak intelligibly. The party must infiltrate a potion factory and recover an expensive antidote to cure her of the curse. Continue reading →

Part 5. The Cannith Code

The heroes are invited to Wroat, the capital of Breland, where they receive honors and royal boons from King Boranel. During their visit, they receive a mysterious letter signed with the name of a gnome spy, asking for help to escape from a House Cannith facility and offering her services as a codebreaker in return. Continue reading →

Part 4. Get the Message

With an encrypted letter in their possession, the adventurers attempt to find a codebreaker. They befriend a gnome of House Sivis and spend the afternoon carousing in Lower Dura while waiting for their appointment. Later, they meet the gnome at a speaking stone station where a dire situation has befallen their newfound friend. Continue reading →