Casaba, Level 7

Casaba, Level 7
Player Name: Raphael
PHB+1: volos guide to monsters?

Class and Level: Bard 7
Background: Entertainer
Race: Goblin
Alignment: CN
Faction/Rank: None
Deity: None

Armor Class: 15
Initiative: 3
Speed: 30
Current HP: 59
Maximum HP:59
Hit Dice: 1d8
Passive Perception: 13
Proficiency Bonus: 3

ATTACKS AND SPELLCASTING

Rapier + 6 att 1d8+3 piercing
Dagger +6 att 1d4 +3 piercing
Shortbow +6 att 1d6 +3 piercing

BACKGROUND FEATURES
By popluar demand (can always get free room and board in an in if performs every night)

RACIAL TRAITS
Dark vision- 60ft
Nimble escape- can disengage or hide as a bonus action on end of turn
Fury of the small- add level damage to medium or larger creature 1/long rest

CLASS FEATURES
Bardic inspiration- (1d8)
Song of rest- allies get + 1d6 hit die on short rest
Jack of all trades- all non-proficient skills can use half proficiency mod rounded down.
Cutting words- can use reaction? To use up a bardic inspiration dice to minus enemy att role.
Expertise- double proficiency bonus (perception + stealth)
Font of inspiration- regain inspiration on short rest
Counter charm- can start a preformance that gives allies advantage againt fear and and charmed as long as I perform.

Magical secrets- leomunds tiny hut and spirit guardians

ABILITY SCORE INCREASES / FEATS
Lvl 4 +1 CON +1 CHA

PROFICIENCIES
Armor: light
Weapons: simple hand crossbows, longswords, rapiers, shortswords

Tools: disguise kit, shawm, viol, drum, lute

Skills:
Languages: Common, Goblin

ABILITY SCORES / MODIFIERS
8 /-1 Strength
16 /+3 Dexterity
16 /+3 Constitution
10 /+0 Intelligence
10 /+0 Wisdom
16 /+3 Charisma

SAVING THROWS (*=Proficient)
-1 Strength
+6 Dexterity*
+3 Constitution
+0 Intelligence
+0 Wisdom
+6 Charisma*

SKILLS (*=Proficient)
+6 Acrobatics (Dex)*
+1 Animal Handling (Wis)
+3 Arcana (Int)*
+0 Athletics
+4 Deception (Cha)
+1 History (Int)
+3 Insight (Wis)*
+4 Intimidation (Cha)
+3 Investigation (Int)*
+1 Medicine (Wis)
+1 Nature (Int)
+6 Perception (Wis)**
+6 Performance (Cha)*
+6 Persuasion (Cha)*
+1 Religion (Int)
+4 Sleight of Hand (Dex)
+9 Stealth (Dex)**
+1 Survival (Wis)

SPELLS KNOWN (*=Prepared)
Cantrips:
Vicious Mockery
Mage Hand
Minor illusion

1st (4 slots):
Dissonant whispers
Faeri fire
Thunder wave
Unseen servant
Healing word
Charm person

2nd (3 slots):
Suggestion

3rd (3 slots):
Hypnotic pattern
Clairvoyance
Lore: spirit guardian
Lore: leomunds tiny hut

4th (1 slots):
Polymorph

5th (# slots):
6th (# slots):
7th (# slots):
8th (# slots):
9th (# slots):
Spell Save DC: 14
Spell Attack Modifier: +6

EQUIPMENT AND TREASURE (*=Permanent magic item)

Doss Lute

DESCRIPTION (Optional)

His eyes glitter yellow like a cat’s. Grinning like a madman as he fiddles frantically on his viol the three ft tall figure stomps along to the rhythm.

Bright red skin, black hair tied up in a tidy topknot, his armor is spotless and when asked he proudly exclaims that he is in fact the great Casaba, and that one day soon everyone will be singing his song.

BACKSTORY (Optional)
His creche mates called him glub. Glub the runt. He kept up with his backwater goblin society as best he could but he never could quite fit in. He craved Positive attention.

He learned enough about the world of the big folk via his brief encounters to know it would be a better fit. So he left. Left his tribe behind and set out.

With his natural charisma he managed to get a job with a music troupe. The rest is history.

Goals:

Casaba is ambitious. He is aware of the brief goblin lifespan and seeks immortality in fame. He wants to do many great deeds and have people speak of him for ages to come.

Although he has some big qualms with dominat goblins culture of unnecessary cruelty and backstabbing he still fancies the idea of leading a band of goblins into a new age.

Casaba can be quite altruistic however his kindness is rooted in a lust for admiration.

Magic Items: Doss lute