Part 16. The Killing Blade

The Rabble meet with Zorlan d’Cannith who implores them to find Merrix’s secret laboratory and put an end to his experiments which threaten all of Sharn. The heroes follow Mickey Bishop to find the secret lab, but Mickey leads them instead to the hideout of the warforged assassins sent by the Lord of Blades to kill him. Continue reading

Part 15. Searching for Secrets

The heroes have awakened from a magical dream created by Merrix d’Cannith’s eldritch machine… All but Mickey Bishop! To save the warlock, they track down the fragments of an ancient artifact that have been gathered together at Morgrave University by an old acquaintance. But when they arrive at the university, they find that they are not the only ones who are seeking the relic. Continue reading

Part 14. The Kundarak Job

Big Mondo is put on trial in Wroat and stands accused of a long list of charges. In order to save the mob boss, the Rabble return to Sharn to intercept important evidence en route to the Kundarak Bank and prevent it from falling into the prosecutor’s hands. But during the course of their quest, they begin to realize that things are not what they seem.
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Part 13. Blades of Terror

After a successful meeting with Big Mondo, the heroes are enjoying themselves aboard the airship casino when they encounter a halfling stowaway who wishes to join them on their adventures. Suddenly, the airship comes under attack by another stowaway – a warforged assassin that serves the Lord of Blades. The heroes find mechanical dragons among the mysterious crates aboard the ship and confront Sterryk ir’Tyran about the cargo. A fierce battle ensues against the warforged assassin that leaves the airship badly damaged, forcing the heroes to make a crash landing outside Wroat.
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Part 12. Against the Lightning 2/2

The heroes fight for their lives against a gargantuan warforged and find hidden secrets beneath the Silvermist Theater. Having survived the trap laid by Merrix d’Cannith, Balkris runs in the local election for the Cogs, but fails to secure the office. The unexpected victor of the election invites the Rabble to a meeting aboard an advanced House Lyrandar airship, the Portent King. Continue reading

Part 10. A Holy Visit

The party is joined by Jeeves the warforged butler in a tavern and inn in Lower Dura called the Anvil. Together, they meet a priest named Father Gregor who asks them to investigate a group of Silver Flame emissaries that are acting suspiciously. Meanwhile, the innkeeper bemoans the messy state of her establishment and wonders if any kinds souls would be willing to lend her a hand in making some improvements to the place.

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Part 9. The Fallen Mad

As the heroes hear reports of demonic occurrences throughout the city, they are visited by a goblin priest of the Silver Flame. The goblin named Flash asks them to undertake a dangerous mission into the depths of Fallen where he suspects they will discover the source of the recent spate of occult incidents.
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Part 8. King of the Heap

When their mission to a Boromar outpost lands them on the wrong side of the law, several of the heroes find themselves doing community service in a junkyard in the Cogs. In the junkyard, they are reunited with an old acquaintance, the goblin acolyte named Stab, and meet a local gang of orphans. A twist of fortune leads the party to a startling revelation about someone from Reckoner’s past. Continue reading

Part 7. Jack of Daggers

Being cured of her curse, Alicia Lund reveals the secrets of the decrypted letter. Soon after, the party learns that a Boromar mob boss had ordered the theft of the letter in the first place. They are requested by House Phiarlan to retrieve evidence of this fact by infiltrating the Boromar outpost, but can they do so in time before a rogue dragonmarked agent, one who is out for revenge, gets there first? Continue reading

Part 6. Double Immiscibility

With the help of a gnome spy named Alicia Lund, the party tries to decrypt the mysterious letter that began their adventure. But a magic trap upon the letter causes Alicia to become unable to speak intelligibly. The party must infiltrate a potion factory and recover an expensive antidote to cure her of the curse. Continue reading

Part 5. The Cannith Code

The heroes are invited to Wroat, the capital of Breland, where they receive honors and royal boons from King Boranel. During their visit, they receive a mysterious letter signed with the name of a gnome spy, asking for help to escape from a House Cannith facility and offering her services as a codebreaker in return. Continue reading

Part 4. Get the Message

With an encrypted letter in their possession, the adventurers attempt to find a codebreaker. They befriend a gnome of House Sivis and spend the afternoon carousing in Lower Dura while waiting for their appointment. Later, they meet the gnome at a speaking stone station where a dire situation has befallen their newfound friend. Continue reading

Part 3. Boromar Ball

The adventurers begin searching for clues as to who may have framed them for the murder in Skyway when they are approached by an agent working for House Orien. They are asked to recover the package taken from the dead House Orien courier which is being kept by a member of the power criminal organization, the Boromar Clan. Continue reading

Part 1. Possession Is Nine-Tenths

At a gathering in the Clifftop Adventurers Guild, a group of heroes are drawn to one another by recollections of a strange dream. They meet a goblin acolyte carrying a holy symbol from a distant land. After saving the goblin from his pursuers, the adventurers organize an auction to find out who is in pursuit of the holy symbol. Continue reading

What’s Past Is Prologue

A group of adventurers are hired by Professor Moonsong of Morgrave University for a dangerous expedition. Once abroad the airship Cloudsliver, they learn that the professor has hidden motives when the crew is drawn into a deadly confrontation. After a fierce sky battle, the adventurers find startling secrets aboard a mysterious airship and begin to uncover a deeper conspiracy. Continue reading