An elemental spirit of air guides the heroes on their journey to find the Fortress of Bone and Ice. Along the way, the Divine Reclamation enters the Lhazaar Principalities and arrives in the harbor of the Emerald Isle, where a long-lost love returns and beseeches the heroes for their aid in a quest to free a pirate prince—the rightful ruler of the Emerald Isle. Continue reading
Category: Ongoing Campaign
Divine Reclamation
The heroes were joined by the mephit Steaming Sulfur and the survivors of the sinking of the Reclamation of Lhazaar, which was destroyed by unknown forces while the heroes were on their dream quest. Together, their entourage climbed up the mountain trail in the southern reaches of the Ironroot mountains. They headed to the volcano known as the Fist of Onatar where the last warforged survivors of the Metal Purge were rumored to be hiding. Continue reading
A Crimson Carol
The heroes and the crew of the Reclamation of Lhazaar find themselves in a strange new timeline. To fulfill the words of the Draconic Prophecy and save the world, they must first help a warforged survivor of the Metal Purge by redeeming his employer, a Karrnathi corpse lender fearful of his own mortality.
A Crimson Carol is an adventure inspired by A Christmas Carol by Charles Dickens. Some changes were made from the published adventure to fit this campaign.
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The Trial of the Dragon
In the far distant future of Eberron, the Reclamation arrived upon the shores of the Seren Isle The denizens of this isle were descendants of the Seren tribes of barbarians in the heroes’ present day. They were also guardians of the only gateway to the continent of Argonnessen ruled by the dragons. They led the heroes past hidden ways into the presence of an ancient electrum dragon. This rare dragon was a member of the Chamber, a mysterious council of elder wyrms that ruled over all of dragonkind. Continue reading
The Ivory Figurine
It was the second century in the counting of the years of the kings and queens of Galifar when the Reclamation of Lhazaar sailed through the mists of time and arrived upon the forested shores of Q’barra. And for reasons the surviving crew of the Reclamation could not comprehend, the vessel was no longer able to navigate through time as it had done countless times before. It seemed that the Reclamation was trapped in the distant past. Continue reading
Reclaiming Taer Zanathar
Having reclaimed the Reclamation of Lhazaar, the heroes faced new mysteries. The warforged crew who joined the heroes handed over a treasure chest containing powerful elemental spirits from the endless ocean beneath the frozen plains of Risia. These spirits were a group of Water Fairies, powerful elementals whom Valenn had long sought ever since he had first set out to become an adventurer. Having discovered them at last, Valenn now resolved to keep the Water Fairies safe from all harm and help them to discover their true purpose or find their way home. Continue reading
Reclaiming the Reclamation
The members of the Salvation Times returned to Salvation Outpost. Having parted ways with Sky Blue, who left to uncover the truth of her father’s disappearance, they found themselves faced with a new quest.
Part 3. Boromar Ball
The adventurers begin searching for clues as to who may have framed them for the murder in Skyway when they are approached by an agent working for House Orien. They are asked to recover the package taken from the dead House Orien courier which is being kept by a member of the power criminal organization, the Boromar Clan. Continue reading
Part 2. Murder in Skyway
Three adventurers wake up in the streets of Skyway and find themselves framed for a murder they did not commit. To prove their innocence, they must track down the real killer through the dark underbelly of the City of Towers. Continue reading
Part 1. Possession Is Nine-Tenths
At a gathering in the Clifftop Adventurers Guild, a group of heroes are drawn to one another by recollections of a strange dream. They meet a goblin acolyte carrying a holy symbol from a distant land. After saving the goblin from his pursuers, the adventurers organize an auction to find out who is in pursuit of the holy symbol. Continue reading
What’s Past Is Prologue
A group of adventurers are hired by Professor Moonsong of Morgrave University for a dangerous expedition. Once abroad the airship Cloudsliver, they learn that the professor has hidden motives when the crew is drawn into a deadly confrontation. After a fierce sky battle, the adventurers find startling secrets aboard a mysterious airship and begin to uncover a deeper conspiracy. Continue reading
Character Introductions
The following are introductions for the characters in the ongoing Eberron Adventurers League campaign.
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