At a gathering in the Clifftop Adventurers Guild, a group of heroes are drawn to one another by recollections of a strange dream. They meet a goblin acolyte carrying a holy symbol from a distant land. After saving the goblin from his pursuers, the adventurers organize an auction to find out who is in pursuit of the holy symbol. Continue reading
What’s Past Is Prologue
A group of adventurers are hired by Professor Moonsong of Morgrave University for a dangerous expedition. Once abroad the airship Cloudsliver, they learn that the professor has hidden motives when the crew is drawn into a deadly confrontation. After a fierce sky battle, the adventurers find startling secrets aboard a mysterious airship and begin to uncover a deeper conspiracy. Continue reading
Character Introductions
The following are introductions for the characters in the ongoing Eberron Adventurers League campaign.
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Trust No One
Trust No One is the second episode in the Fear Reveals Truth series of Eberron one-shot adventures written by Keith Baker, Wayne Chang, and Anthony Turco. This session was joined by Balkris the kalashtar barbarian, Fie the changeling warlock, Gaius the half elf rogue, Peggy the shifter ranger, and Reckoner the warforged fighter. Continue reading
Curtain Call
Curtain Call is the first Eberron one-shot adventure for D&D 5th Edition written by Keith Baker, Robert Adducci, and Wayne Chang. Joining us for this run through the adventure were Balkris the kalashtar barbarian, Fie the changeling warlock, Reckoner the warforged fighter, Rufio the hobgoblin rogue, and R. Sativus the gnome wizard. Continue reading
Oath of the Frozen King
Oath of the Frozen King is an adventure kit published by Absolute Tabletop. The following quest in the land of Dragongrin was undertaken by Bison the half orc barbarian, Giotto the tortle blood hunter, Harcourt the human ranger, Orwen the gnome cleric, and Skittak the ratfolk rogue. Continue reading
Part 14. Doom of the Desert
The Albatross Company must face Iymrith within the deadly confines of the dragon’s own lair, deep beneath the sands of the Anauroch Desert, and recover the Korolnor Scepter which is the key to restoring King Hekaton to the throne and stopping the onslaught of the giants across the lands. Continue reading
Part 13. Return of the King
King Hekaton returns to Maelstrom only to find himself betrayed once more by his eldest daughters. The Korolnor Scepter has gone missing and Princess Serissa is paralyzed upon the Wyrmskull Throne. Believing the blue dragon Iymrith to be behind this latest scheme, the king embarks on a quest with four storm giant retainers and the orc barbarian Tarancha to slay the ancient wyrm and recover the lost scepter. Continue reading
Part 12. Unraveling the Mystery
In their search for the storm giant king Hekaton, the Albatross Company travels to Yartar and rejoins the gambling ship the Grand Dame where Kane meets an old friend. Together, the heroes find clues regarding the whereabouts of the king which lead them hundred of miles from the Sword Coast all the way to the Trackless Sea. Continue reading
Part 11. Eye of the All Father
The Albatross Company enters the Eye of the All Father and find their way to the hall of the Oracle, a divine entity that carries the wisdom of Annam, the god of the giants. They begin to unravel the mystery of King Hekaton’s disappearance and learn the truth about Queen Serissa’s adviser Iymrith. Continue reading
The Listening Stone
The Listening Stone is a homebrew adventure set in the world of Eberron. It was made for the Valentine’s Day TRPG event at The Dice Latte on February 10, 2019. I’d like to thank the five awesome players who participated in the adventure and created such a memorable story together.
Part 10. The Trial
Being accused of various crimes against the giants, the heroes stand trial before the court of Maelstrom. Queen Serissa bids the Albatross Company to seek out the Eye of the All Father and unravel the mystery of her father’s disappearance. Continue reading
Part 9. Into the Storm
Using the magical conch of teleportation found in the fire giants’ lair, the heroes transport themselves and the prisoners of Ironslag away from the clutches of Duke Zalto. Thereafter, fate brings the Albatross company to the court of the storm giants, where they soon realize that they are embroiled in a conspiracy that is bigger than any of them. Continue reading
Part 8. Prison Break
In the fire giants’ stronghold, Strong Palm Ian is separated from his companions. He meets a group of adventurers from Waterdeep and helps them escape from captivity. Together, they rescue the other prisoners and find Harshnag the frost giant who was captured by the fire giants of Ironslag. Continue reading
Part 7. Ironslag
The heroes encounter the fire giant lord Duke Zalto and the drow warriors from Gauntylgrym. A fearsome battle ensues, and the heroes are forced to retreat. But one of their own is captured by the fire giants, allowing Duke Zalto hold the hostage for ransom. Continue reading
Part 6. Journey to the Forge
After defeating the drow intruders, Kane makes the fateful choice to keep the elemental primordial for himself. King Bruenor, unaware of the deception, urges the heroes to pursue the drow and recover the stolen primordial. The heroes go on a quest that takes them on a long journey leading to an ancient forge. Continue reading
Part 5. Gauntlgrym
Traveling through perils in the air and on the earth, the Albatross Company arrives at last in the halls of the dwarven citadel of Gauntlgrym. The heroes gain an audience with King Bruenor Battlehammer to ask for his aid in the midst of the upheaval of giantkind. Their meeting is interrupted when drow intruders are reported in the citadel, trying to steal an elemental primordial from the forge. Continue reading
Part 4. The Albatross Company
The heroes take flight in a newly acquired airship and head for Waterdeep, but they are challenged by a green dragon for mastery of the vessel. After narrowly defeating the creature, they safely arrive in the city and set out to perform various quests. Continue reading
Part 3. The Battle of Goldenfields
Soon after the adventurers arrive in Goldenfields to deliver a message, the farming settlement comes under attack from a large host of hill giants and their minions with bizarre siege engines. The heroes join together with a ragtag band of unlikely allies who stand against the invasion.
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Part 2. The Floating Tower
When the party and refugees from Nightstone arrive in Waterdeep, they find an enormous tower floating upon a cloud above the harbor. As panic spreads through the streets of the city, the heroes are dispatched to investigate the mysterious tower and learn whether its inhabitants come in peace. Continue reading