Following the destruction of the Wizard of Wines, the party heads to Yester Hill to avenge the loss of the winery and put a stop to the evil druids once and for all. Upon arriving at the hilltop, they stare into the wall of fog beyond the hill and have visions from their past. When they emerge from their waking dream, they are confronted by a powerful enemy and learn the terrible truth about one of their own.
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Curse of Strahd, Pt. 6
The party delivers a shipment of wine to the town of Vallaki. Gydean urges Davian and Urwin to bring an end to their feud and reconcile as father and son. The heroes leave town, shortly before the Festival of the Blazing Sun begins, and head set out to retrieve a magic gem stolen from the Martikovs. But they are horrified by what they discover when they pass by the vineyard on the way to Yester Hill.
Curse of Strahd, Pt. 5
On the way to the Wizard of Wines, the party finds a corpse that raises questions about one of their own. After evading the dangers of the road, they arrive at the vineyard and meet its former occupants, the Martikovs, hiding in the woods. The heroes confront evil druids occupying the winery, who wield dark magic and command an army of unnatural blights, in a fierce battle to reclaim the vineyard.
Curse of Strahd, Pt. 4
Upon returning to Vallaki, the party learns that the broken gem recovered from Berez was a relic of great importance. The innkeeper Urwin Martikov sees the shattered gem as a bad omen and urges the heroes to seek out his family’s vineyard, the Wizard of Wines, where the wine that sustains the valley is produced. Meanwhile, the party also discovers that dark forces are moving in the shadows of Vallaki, vying for control over the town.
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Curse of Strahd, Pt. 3
At Lake Zarovich, the party arrives just in time to rescue Arrabelle, the daughter of Luvash, from a watery grave. Her kidnapper is taken to the mansion of the burgomaster in Vallaki to face punishment. Having completed their task for the Vistani, the heroes travel south along the Luna River to the ruined village of Berez to find the second relic foretold of by Madam Eva.
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Curse of Strahd, Pt. 2
The party arrives at a Vistani camp on a hilltop overlooking the town of Vallaki. They learn that the daughter of the Vistani leader, Luvash, has gone missing. Determined to find her in the morning, the heroes spend the night in the hovel of Kasimir, a dusk elf living among the Vistani.
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Curse of Strahd, Pt. 1

The heroes are transported to the land of Barovia by a strange mist. Arriving at a camp with traveling gypsies called the Vistani, they meet a fortune teller named Madam Eva who glimpses their future. Then the heroes set off on their road. Their first stop is an old windmill where they find danger, treasure, and new companions.
Forge of Fury, Part 6
The heroes confront undead horrors in the shrine of Durgeddin. Although they are victorious, a conversation with a dwarf ghost confirms their worst fears: a dragon lurks in the subterranean depths beneath the Stone Tooth. They embark on their final quest to rid the mountain of this evil. But a dragon is not the only thing they find in the deepest level of Khundrukar. SPOILERS AHEAD!
I Killed Szass Tam
The Emerald Enclave has discovered a mystical oak in the Flooded Forest whose glowing hollows contain temporal rifts to the past. The druids of Cormanthor have unanimously agreed to seal the hollows and their rifts to prevent tampering with the natural order of the space time continuum. But a group of rebels challenging Szass Tam and the Red Wizards of Thay have other plans for the fortuitous discovery. Before the druids can close the portals, the rebels will send their bravest agents hurtling through space and time on a mission… to kill Szass Tam before he rises to power in Thay!
Forge of Fury, Part 5
After a fierce battle with gray dwarves, the heroes are trapped in the depths of Khundrukar. They make a daring escape and face their foes once more. Just when they think they are safe, they are faced with an apparition from beyond the grave. SPOILERS AHEAD!
Forge of Fury, Part 4
The party is caught in the middle of a conflict between troglodytes and orcs. With a clever plan they manage to narrowly escape, only to find themselves facing the traps laid by the original inhabitants of Khundrukar and new denizens guarding the ruins of the foundry. SPOILERS AHEAD!
Forge of Fury, Part 3
After discovering the remains of a dwarven warrior and recovering a key, the heroes ascend to the Glitterhame. They evade orcs and troglodytes as they escape through an old tunnel built during the siege of Khundrukar. SPOILERS AHEAD!
Forge of Fury, Part 2
The heroes pass through the Mountain Door and meet the orc inhabitants of Khundrukar. Things do not go as planned, and they soon find themselves getting in deep water. After a narrow escape, they plumb the hidden depths of the mountain and discover that orcs are not the worst of its dangers. SPOILERS AHEAD!
Forge of Fury, Part 1
The following is a summary of the first session of Forge of Fury, an Adventurers League campaign. A party of adventurers sets out from the town of Blasingdell and heads to the Stone Tooth where the ruins of the dwarven fortress of Khundrukar and its treasures are rumored to be hidden. SPOILERS AHEAD!
Forge of Fury
Wednesdays 7:00pm~11:00pm @ The Dice Latte (9/5 Start!)
수요일 오후 7시~11시 / 회기동 다이스라떼 (9월5일 시작!)
Dead in Thay (Campaign)
Szass Tam the Lich Lord of Thay plotted to conquer the realm of Faerun. He built the Bloodgate, a portal that could transport his armies instantly, and charged his lich servant Tarul Var to defend it at all costs. However, Tarul Var failed his task when renegade Red Wizards called the Thayan Resurrection attacked and destroyed the portal in the Battle of the Bloodgate.
데드 인 테이
테이 국가의 리치 왕 ‘사즈 탐’은 지상 세계를 정복하기 위해 블러드 게이트를 건설했다. 사즈 탐은 강력한 리치 부하인 ‘타룰 바’에게 블러드 게이트를 맡겼다. 그러나 블러드 게이트는 ‘테이의 부활’의 반란군과 그들을 돕는 모험가들의 공격을 받고 무너졌다.
Part 3: The Gates of Dawn
The chrononauts meet unlikely allies who join them on their mission to prevent the Butlerian Crusade once and for all by saving a warforged named Builder. When their mission fails, they make one final attempt to change history. With help from a changeling named Jane, they replace Builder and board the elemental galleon Red Shadow to put on the performance of their lives.
Part 2: The Monster’s Gaze
The Chrononauts help the young heir to the throne of Karrnath, Kaius III, escape from the Dreadhold. Kaius III confronts the man sitting on the throne and reclaims his crown, bringing an end to the Last War and ushering in a new era of peace. But the new future is not quite what the heroes expected.
Part 1: The Dragon’s Crown
The chrononauts return to the Last War on a quest to bring an end to the bloody conflict. With help from a member of the Basilisk’s Gaze, they enter the Dreadhold, an impregnable prison fortress, to find the one person who may be the key to changing the course of the war.
