The party of adventurers arrive at Nightstone to find the village destroyed under mysterious circumstances. After chasing away a band of goblin looters, they visit a nearby cave to search for the surviving villagers.
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Category: Adventure Summaries
Prologue
Seven heroes embark on an adventure that begins in the small village of Nightstone. While each has set out with their own goals, this band of adventurers have begun a journey that will ultimately decide the fate of the Sword Coast.
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1회. 나이트스톤
모험가 일행은 나이트스톤에 도착했는데 마을은 알 수 없는 사태로 파괴되어 있었다. 마을을 약탈하러 온 고블린들을 내쫓고 마을의 생존자들을 찾기 위해 나이트스톤 인근에 있는 동굴을 살피러 갔다.
프롤로그
7명의 모험가들이 나이트스톤이라는 작은 마을을 향해 출발하면서 새로운 여정을 시작한다! 각자 자신 만의 목적을 가지고 길에 나선 이들은 결국 소드코스트의 미래를 결정해줄 운명적이 모험에 도전하게 되는데…
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Character Backstories
Curse of Strahd, Pt. 12
The heroes find Cyrus Belview, the deformed custodian of the castle, in the wine cellar and coerce him into revealing the location of their items. After recovering their gear, they take up arms and prepare for the final battle. Ismark, wielding the Sunsword, leads the party up the steps of the North Tower where they find a glowing crystal in the living heart of the castle, guarded by creatures of the night. At the top of the spiraling steps, Strahd von Zarovich is waiting for them with Ireena in his grasp, on the verge of making her his bride.
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Curse of Strahd, Pt. 11
The party find themselves in the dungeons of Castle Ravenloft where they endure confinement and torment. As the months pass, the sunlight fades in the outside world, signalling the return of Strahd von Zarovich. When all hope seems lost, a mysterious benefactor helps the heroes escape from their bonds. But they are deep inside the lair of their enemy and must arm themselves before their final confrontation.
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Curse of Strahd, Pt. 10
Having fulfilled Kasimir’s quest to restore his sister Patrina to life, the heroes depart through a portal in the Amber Temple and seek out the Mad Mage of Mount Baratok. They find themselves upon the shore of Lake Zarovich where they meet the old wizard who offers to repair the broken gem from Berez. But after spending several days in the wizard’s lodge, they begin to suspect that things are not what they seem.
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Curse of Strahd, Pt. 9
The heroes are determined to find their former companion Gydean before he becomes a new dark lord. But first, they must embark on a journey to the Amber Temple to enlist the help of the dusk elf Kasimir. They brave a dangerous mountain pass and face deadly perils in the depths of the dungeon, following the path taken by Gydean many years ago as he sought out the dark powers and their forbidden wisdom.
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Curse of Strahd, Pt. 8
On the morning after the battle of Yester Hill, people across the valley of Barovia are startled when the sun rises in the east. The remaining heroes reunite at the Blue Water Inn in Vallaki where Casaba shares his tale from the Festival of the Blazing Sun. The town is in high spirits, but how long will the joyful mood last?
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Curse of Strahd, Pt. 7
Following the destruction of the Wizard of Wines, the party heads to Yester Hill to avenge the loss of the winery and put a stop to the evil druids once and for all. Upon arriving at the hilltop, they stare into the wall of fog beyond the hill and have visions from their past. When they emerge from their waking dream, they are confronted by a powerful enemy and learn the terrible truth about one of their own.
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Curse of Strahd, Pt. 6
The party delivers a shipment of wine to the town of Vallaki. Gydean urges Davian and Urwin to bring an end to their feud and reconcile as father and son. The heroes leave town, shortly before the Festival of the Blazing Sun begins, and head set out to retrieve a magic gem stolen from the Martikovs. But they are horrified by what they discover when they pass by the vineyard on the way to Yester Hill.
Curse of Strahd, Pt. 5
On the way to the Wizard of Wines, the party finds a corpse that raises questions about one of their own. After evading the dangers of the road, they arrive at the vineyard and meet its former occupants, the Martikovs, hiding in the woods. The heroes confront evil druids occupying the winery, who wield dark magic and command an army of unnatural blights, in a fierce battle to reclaim the vineyard.
Curse of Strahd, Pt. 4
Upon returning to Vallaki, the party learns that the broken gem recovered from Berez was a relic of great importance. The innkeeper Urwin Martikov sees the shattered gem as a bad omen and urges the heroes to seek out his family’s vineyard, the Wizard of Wines, where the wine that sustains the valley is produced. Meanwhile, the party also discovers that dark forces are moving in the shadows of Vallaki, vying for control over the town.
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Curse of Strahd, Pt. 3
At Lake Zarovich, the party arrives just in time to rescue Arrabelle, the daughter of Luvash, from a watery grave. Her kidnapper is taken to the mansion of the burgomaster in Vallaki to face punishment. Having completed their task for the Vistani, the heroes travel south along the Luna River to the ruined village of Berez to find the second relic foretold of by Madam Eva.
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Curse of Strahd, Pt. 2
The party arrives at a Vistani camp on a hilltop overlooking the town of Vallaki. They learn that the daughter of the Vistani leader, Luvash, has gone missing. Determined to find her in the morning, the heroes spend the night in the hovel of Kasimir, a dusk elf living among the Vistani.
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Curse of Strahd, Pt. 1

The heroes are transported to the land of Barovia by a strange mist. Arriving at a camp with traveling gypsies called the Vistani, they meet a fortune teller named Madam Eva who glimpses their future. Then the heroes set off on their road. Their first stop is an old windmill where they find danger, treasure, and new companions.
Forge of Fury, Part 6
The heroes confront undead horrors in the shrine of Durgeddin. Although they are victorious, a conversation with a dwarf ghost confirms their worst fears: a dragon lurks in the subterranean depths beneath the Stone Tooth. They embark on their final quest to rid the mountain of this evil. But a dragon is not the only thing they find in the deepest level of Khundrukar. SPOILERS AHEAD!
I Killed Szass Tam
The Emerald Enclave has discovered a mystical oak in the Flooded Forest whose glowing hollows contain temporal rifts to the past. The druids of Cormanthor have unanimously agreed to seal the hollows and their rifts to prevent tampering with the natural order of the space time continuum. But a group of rebels challenging Szass Tam and the Red Wizards of Thay have other plans for the fortuitous discovery. Before the druids can close the portals, the rebels will send their bravest agents hurtling through space and time on a mission… to kill Szass Tam before he rises to power in Thay!
Forge of Fury, Part 5
After a fierce battle with gray dwarves, the heroes are trapped in the depths of Khundrukar. They make a daring escape and face their foes once more. Just when they think they are safe, they are faced with an apparition from beyond the grave. SPOILERS AHEAD!