The heroes rescued the Emerald Prince from the depths of the dungeons on the Emerald Isle and helped him reclaim his rightful place upon the throne from the usurper. They passed on through the harrowing realm of Kythri, and along the way, they were separated from their friend SIMPLE. Then they arrived at last at their destination: the Fortress of Bone and Ice. There, they found the one they were seeking. Continue reading
Category: The Reclamation of Lhazaar
Flight of the Emerald Prince
An elemental spirit of air guides the heroes on their journey to find the Fortress of Bone and Ice. Along the way, the Divine Reclamation enters the Lhazaar Principalities and arrives in the harbor of the Emerald Isle, where a long-lost love returns and beseeches the heroes for their aid in a quest to free a pirate prince—the rightful ruler of the Emerald Isle. Continue reading
Divine Reclamation
The heroes were joined by the mephit Steaming Sulfur and the survivors of the sinking of the Reclamation of Lhazaar, which was destroyed by unknown forces while the heroes were on their dream quest. Together, their entourage climbed up the mountain trail in the southern reaches of the Ironroot mountains. They headed to the volcano known as the Fist of Onatar where the last warforged survivors of the Metal Purge were rumored to be hiding. Continue reading
A Crimson Carol
The heroes and the crew of the Reclamation of Lhazaar find themselves in a strange new timeline. To fulfill the words of the Draconic Prophecy and save the world, they must first help a warforged survivor of the Metal Purge by redeeming his employer, a Karrnathi corpse lender fearful of his own mortality.
A Crimson Carol is an adventure inspired by A Christmas Carol by Charles Dickens. Some changes were made from the published adventure to fit this campaign.
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The Trial of the Dragon
In the far distant future of Eberron, the Reclamation arrived upon the shores of the Seren Isle The denizens of this isle were descendants of the Seren tribes of barbarians in the heroes’ present day. They were also guardians of the only gateway to the continent of Argonnessen ruled by the dragons. They led the heroes past hidden ways into the presence of an ancient electrum dragon. This rare dragon was a member of the Chamber, a mysterious council of elder wyrms that ruled over all of dragonkind. Continue reading
The Ivory Figurine
It was the second century in the counting of the years of the kings and queens of Galifar when the Reclamation of Lhazaar sailed through the mists of time and arrived upon the forested shores of Q’barra. And for reasons the surviving crew of the Reclamation could not comprehend, the vessel was no longer able to navigate through time as it had done countless times before. It seemed that the Reclamation was trapped in the distant past. Continue reading
Reclaiming Taer Zanathar
Having reclaimed the Reclamation of Lhazaar, the heroes faced new mysteries. The warforged crew who joined the heroes handed over a treasure chest containing powerful elemental spirits from the endless ocean beneath the frozen plains of Risia. These spirits were a group of Water Fairies, powerful elementals whom Valenn had long sought ever since he had first set out to become an adventurer. Having discovered them at last, Valenn now resolved to keep the Water Fairies safe from all harm and help them to discover their true purpose or find their way home. Continue reading
Reclaiming the Reclamation
The members of the Salvation Times returned to Salvation Outpost. Having parted ways with Sky Blue, who left to uncover the truth of her father’s disappearance, they found themselves faced with a new quest.