Expedition to Khundrukar

Part 1. The Road to Khundrukar
A party of adventurers sets out from the town of Blasingdell and heads to the Stone Tooth where the ruins of the dwarven fortress of Khundrukar and its treasures are rumored to be hidden.
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Part 2. Out of the Cauldron
The heroes pass through the Mountain Door and meet the orc inhabitants of Khundrukar. Things do not go as planned, and they soon find themselves getting in deep water. After a narrow escape, they plumb the hidden depths of the mountain and discover that orcs are not the worst of its dangers.
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Part 3. In Dark Water
After discovering the remains of a dwarven warrior and recovering a key, the heroes ascend to the Glitterhame. They evade orcs and troglodytes as they escape through an old tunnel built during the siege of Khundrukar.
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Part 4. Troglodyte Treachery
The party is caught in the middle of a conflict between troglodytes and orcs. With a clever plan they manage to narrowly escape, only to find themselves facing the traps laid by the original inhabitants of Khundrukar and new denizens guarding the ruins of the foundry.
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Part 5. Grey Dwarves
After a fierce battle with gray dwarves, the heroes are trapped in the depths of Khundrukar. They make a daring escape and face their foes once more. Just when they think they are safe, they are faced with an apparition from beyond the grave.
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Part 6. The Shrine and the Lake
The heroes confront undead horrors in the shrine of Durgeddin. Although they are victorious, a conversation with a dwarf ghost confirms their worst fears: a dragon lurks in the subterranean depths beneath the Stone Tooth. They embark on their final quest to rid the mountain of this evil. But a dragon is not the only thing they find in the deepest level of Khundrukar.
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