Part 5. The Cannith Code

The heroes are invited to Wroat, the capital of Breland, where they receive honors and royal boons from King Boranel. During their visit, they receive a mysterious letter signed with the name of a gnome spy, asking for help to escape from a House Cannith facility and offering her services as a codebreaker in return. Continue reading

Part 4. Get the Message

With an encrypted letter in their possession, the adventurers attempt to find a codebreaker. They befriend a gnome of House Sivis and spend the afternoon carousing in Lower Dura while waiting for their appointment. Later, they meet the gnome at a speaking stone station where a dire situation has befallen their newfound friend. Continue reading

Part 3. Boromar Ball

The adventurers begin searching for clues as to who may have framed them for the murder in Skyway when they are approached by an agent working for House Orien. They are asked to recover the package taken from the dead House Orien courier which is being kept by a member of the power criminal organization, the Boromar Clan. Continue reading

Part 1. Possession Is Nine-Tenths

At a gathering in the Clifftop Adventurers Guild, a group of heroes are drawn to one another by recollections of a strange dream. They meet a goblin acolyte carrying a holy symbol from a distant land. After saving the goblin from his pursuers, the adventurers organize an auction to find out who is in pursuit of the holy symbol. Continue reading

What’s Past Is Prologue

A group of adventurers are hired by Professor Moonsong of Morgrave University for a dangerous expedition. Once abroad the airship Cloudsliver, they learn that the professor has hidden motives when the crew is drawn into a deadly confrontation. After a fierce sky battle, the adventurers find startling secrets aboard a mysterious airship and begin to uncover a deeper conspiracy. Continue reading

Trust No One

Trust No One is the second episode in the Fear Reveals Truth series of Eberron one-shot adventures written by Keith Baker, Wayne Chang, and Anthony Turco. This session was joined by Balkris the kalashtar barbarian, Fie the changeling warlock, Gaius the half elf rogue, Peggy the shifter ranger, and Reckoner the warforged fighter. Continue reading

Curtain Call

Curtain Call is the first Eberron one-shot adventure for D&D 5th Edition written by Keith Baker, Robert Adducci, and Wayne Chang. Joining us for this run through the adventure were Balkris the kalashtar barbarian, Fie the changeling warlock, Reckoner the warforged fighter, Rufio the hobgoblin rogue, and R. Sativus the gnome wizard. Continue reading

Oath of the Frozen King

Oath of the Frozen King is an adventure kit published by Absolute Tabletop. The following quest in the land of Dragongrin was undertaken by Bison the half orc barbarian, Giotto the tortle blood hunter, Harcourt the human ranger, Orwen the gnome cleric, and Skittak the ratfolk rogue. Continue reading

Part 13. Return of the King

King Hekaton returns to Maelstrom only to find himself betrayed once more by his eldest daughters. The Korolnor Scepter has gone missing and Princess Serissa is paralyzed upon the Wyrmskull Throne. Believing the blue dragon Iymrith to be behind this latest scheme, the king embarks on a quest with four storm giant retainers and the orc barbarian Tarancha to slay the ancient wyrm and recover the lost scepter. Continue reading

Part 12. Unraveling the Mystery

In their search for the storm giant king Hekaton, the Albatross Company travels to Yartar and rejoins the gambling ship the Grand Dame where Kane meets an old friend. Together, the heroes find clues regarding the whereabouts of the king which lead them hundred of miles from the Sword Coast all the way to the Trackless Sea. Continue reading

The Listening Stone

The Listening Stone is a homebrew adventure set in the world of Eberron. It was made for the Valentine’s Day TRPG event at The Dice Latte on February 10, 2019. I’d like to thank the five awesome players who participated in the adventure and created such a memorable story together.

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Part 9. Into the Storm

Using the magical conch of teleportation found in the fire giants’ lair, the heroes transport themselves and the prisoners of Ironslag away from the clutches of Duke Zalto. Thereafter, fate brings the Albatross company to the court of the storm giants, where they soon realize that they are embroiled in a conspiracy that is bigger than any of them. Continue reading

Part 8. Prison Break

In the fire giants’ stronghold, Strong Palm Ian is separated from his companions. He meets a group of adventurers from Waterdeep and helps them escape from captivity. Together, they rescue the other prisoners and find Harshnag the frost giant who was captured by the fire giants of Ironslag. Continue reading

Part 7. Ironslag

The heroes encounter the fire giant lord Duke Zalto and the drow warriors from Gauntylgrym. A fearsome battle ensues, and the heroes are forced to retreat. But one of their own is captured by the fire giants, allowing Duke Zalto hold the hostage for ransom. Continue reading

Part 6. Journey to the Forge

After defeating the drow intruders, Kane makes the fateful choice to keep the elemental primordial for himself. King Bruenor, unaware of the deception, urges the heroes to pursue the drow and recover the stolen primordial. The heroes go on a quest that takes them on a long journey leading to an ancient forge. Continue reading